YichengYicheng

I build AI, games, hardware, sometimes rockets.

Now building on-device intelligence for games at Entropy Games.


Dropped out at 19. Built my first company.

Founded a blockchain intelligence company.

Built investigation and compliance tools for government agencies — ML-powered transaction tracing, entity clustering, and fraud detection across multiple chains. Helped partners detect and prevent illicit financial activity on-chain. 100k users, $500k ARR. Acquired. Full investor exit.

Ecosystem Lead (early team) at Scroll — zero to peak $6B TVL.

Helped raise from seed to a $1.8B valuation. Ran the grants program and traveled to 10+ countries writing code with builders. Grew the ecosystem from nothing to 100+ protocols deployed on Scroll.

Founded Entropy Games. Solving on-device intelligence, then reshaping how games are made.

Training custom language and speech models and shipping a full inference stack on consumer GPUs at zero inference cost. See it run. The goal: make games feel alive through living characters, human-native interaction across speech, actions, and relationships, and dynamic narrative that adapts to every playthrough. The research. Self-funded $1M to validate the thesis before raising. The story.


What I believe about games

Games hold a monopoly no other art form can claim: the power to move you not with someone else's performance, but with your own.
The greatest stories in games aren't the ones designers write — they're the ones that emerge when systems are deep enough to surprise even their creators.
The goal isn't to simulate reality. It's to build worlds with enough soul that your imagination does the rest, and every player walks away with a story only they could have lived.
One day games will be an inch wide and a mile deep, worlds so rich that the stories write themselves, and no two players will ever live the same one.